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customized Pak File Contains EditorOnly Data

Hi~all.Here is the thing.

I packaged some uasset into a .pak file and then try to load it during runtime.

When I am in the editor mode,everything work fine.I can mount the pak file and load the resources inside it.

However,When I package project using Win64.I can mount the pak file but cannot load the resources inside it...

What surprise me most is that if I run the code in the Class Constructer,I can load the resources in pak file.But if

I run the code in BeginPlay() or other function,it doesn't work..It's really werid...

I had checked the log file. It said that the pak file contains editor only data.I have cooked the uasset before i

packaged it into the pak file...

I'll be glad to hear any response...

Log: [2016.10.29-03.50.21:915][ 0]LogClass: Mount Success

[2016.10.29-03.50.21:915][ 0]LogLinker:Warning: Unable to load package (../../../Engine/Content/M_AssetPlatform.uasset). Package contains EditorOnly data which is not supported by the current build.

[2016.10.29-03.50.21:915][ 0]LogLinker:Warning: Unable to load package (../../../Engine/Content/M_AssetPlatform.uasset). Package contains EditorOnly data which is not supported by the current build.

[2016.10.29-03.50.21:915][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Engine/M_AssetPlatform.M_AssetPlatform'

[2016.10.29-03.50.21:915][ 0]LogStreamableManager: Failed attempt to load /Engine/M_AssetPlatform.M_AssetPlatform

[Here is the Code][1]

Thanks [1]: /storage/temp/112911-code.txt

Product Version: UE 4.12
Tags:
code.txt (2.1 kB)
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asked Oct 29 '16 at 06:04 AM in Using UE4

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DennisDing
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