Customized Pak File Contains EditorOnly Data

Hi~all.Here is the thing.

I packaged some uasset into a .pak file and then try to load it during runtime.

When I am in the editor mode,everything work fine.I can mount the pak file and load the resources inside it.

However,When I package project using Win64.I can mount the pak file but cannot load the resources inside it…

What surprise me most is that if I run the code in the Class Constructer,I can load the resources in pak file.But if

I run the code in BeginPlay() or other function,it doesn’t work…It’s really werid…

I had checked the log file. It said that the pak file contains editor only data.I have cooked the uasset before i

packaged it into the pak file…

I’ll be glad to hear any response…

Log:
[2016.10.29-03.50.21:915][ 0]LogClass: Mount Success

[2016.10.29-03.50.21:915][ 0]LogLinker:Warning: Unable to load package (…/…/…/Engine/Content/M_AssetPlatform.uasset). Package contains EditorOnly data which is not supported by the current build.

[2016.10.29-03.50.21:915][ 0]LogLinker:Warning: Unable to load package (…/…/…/Engine/Content/M_AssetPlatform.uasset). Package contains EditorOnly data which is not supported by the current build.

[2016.10.29-03.50.21:915][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Object /Engine/M_AssetPlatform.M_AssetPlatform’

[2016.10.29-03.50.21:915][ 0]LogStreamableManager: Failed attempt to load /Engine/M_AssetPlatform.M_AssetPlatform

[Here is the Code][1]

Thanks
[1]: 112911-code.txt (2.01 KB)

Hi, have you soved your problem? I met the exactly problem like yours. After several hours of searching in google, nothing founded except your question, please help me if you can, thank you so much!