Event Hit Physical Material
So, I am having a bit of a nightmare right now trying to get my head around this issue that I have.
In reference to the 'Projectile' that comes out of the UE4 gun (that makes the horrible noise) in the first person shooter level.. I have an event hit which plays the sound and then destroys the projectile (so it doesn't bounce around). I then have a select, populated by the surface type (my physical materials).
The default sound will always play (if I choose one) but the Metal, Wood, Stone sounds never play, though the Print String still registers, and the projectile destroys. Seems to be an issue regarding physical materials somehow.. I tried using the physical material loaded into the texture, as well as an over-ride on the static mesh itself. Same results.
Here is my blueprint.
asked Oct 29 '16 at 06:39 AM in Using UE4
here you go buddy!
answered Oct 29 '16 at 12:56 PM
Works perfectly! Thanks Aphexx :)
answered Oct 29 '16 at 06:24 PM
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