Pawn <-> Ball collision weird overlap behaviour
Hello, i'm having a slight issue with collisions between my character and a physics actor.
I have a ball that uses a sphere component for its physics and collision and i have a character. What i want is that the player and the ball don't bounce on each other but do overlap.
Problem is, when a ball slowly rolls and the character walks over it sometimes the character gets launched away. It looks like the character bounces into the direction the ball is rolling.
But all of the components have Overlap instead of block, so why is the character being moved on collision?
The following are screenshots of the two actors' collision properties, take note that all of the other components have no collision enabled.
Ball (the object type Ball is set to Block):
Does any one have a clue?
Well, i removed all left/right/forward/backward input actions and tried again, no problem, then i did something that caused the editor to crash.
Started the project up again, added the input actions back, no more buggy behavior... Guess this is fixed then!
answered Jun 03 '14 at 09:16 PM
Oh wow, this is one of the weirdest things ever.
Apparently the InputActionLeft event (bound to 'A') on my blueprint gets called when the ball touches the character. Take a look at the screenshot: i am pressing no keys, but the event still triggers.
answered Jun 03 '14 at 08:31 PM
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