Problem with planar reflections with more than 1 actor in the scene.
I have 1 planar actor and it works perfectly. When I add a 2nd one, the 1st one gets very very blurry. Sometimes it will even lose all his reflective proprieties.
Is there something I'm doing wrong?
If I hide the 2nd actor, the 1st become clear again... Can we not have more than 1 planar actor? It used to work before iirc.
I made a video to show the problem in the editor, but it's the same thing when I launch the game. Here it is : link text
asked Oct 29 '16 at 08:30 AM in Rendering
The single mesh makes it clear what this is. Transparency only supports applying the closest planar reflection (determined per-object) much like only the closest reflection capture is applied.
answered Nov 03 '16 at 04:30 PM
I'm attaching a project here that I did as a test.
There are two maps here.
If this is working for you and you see all the planar reflections, I would suggest going into your project and deleting the Intermediate and Config folders. This should reset your project settings. You will have to re-enable any settings you had in the Project Settings like "Support Global Clip Planes" for Planar Reflections, but this could possibly show if something were corrupted.
You didn't mention in the original post, but did you try any other projects or a new blank project to see if it was only affecting this particular project?
Let me know!
answered Oct 31 '16 at 04:07 PM
Tim Hobson ♦♦ STAFF
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