Camera trying to reset defaults- RMB/LMB controls spin

I have an issue with my project where the camera rotations that are default in a third person template project created fresh (it always spins with the mouse movement) is not happening anymore… My project requires Right/left mouse button to spin the camera - and unfortunately LMB will spin the entire character pawn - putting him in very undesireable rotations (see video below).

I’ve removed ALL CODE from my character file - and copied the TPP Template code for the character from a blank project. I pasted this code, fixed all namespaces and it compiles fine. This camera rotation is still happening - which leads me to believe its something within the project and not my character file… i’ve deleted Binaries & Intermediate folders, even switched UE Version and recompiled… still the same problems.

How can i correct this?

Solved this by transferring code to a new project - was unable to resolve errors in this current project.