Mesh placement is tied to normals of other meshes
Hello, I'm sure this is a simple fix but the problem I am having is if I try to place a mesh into the world, it automatically aligns with the normals of other meshes. I just want to place a mesh in the world as it is, even if it is not touching anything.
asked Oct 29 '16 at 10:19 AM in Using UE4
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