So I am making a landscape material which textures based on slope angles but one thing I want to do is be able to set up biomes quickly and my idea is to use triggers / volumes that change the material.
So if the landscape has no volume it is normal grassland, if the landscape has a bubble / volume on it called forest it changes the textures in the material to forest textures, if the volume is called swamp it changes the materials to swampy textures etc etc.
I hope I am explaining this correctly.