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Spawned collision mesh only responds to trace after second spawn

Hey guys, I'm currently trying to trace collision meshes I created across a rope component. Everything is working very nicely, the only issue is when I spawn the rope with its collision meshs for the first time it won't react to any tracing. The weird thing is I do collide correctly with the meshes but it's not reacting to the line traces at all. When I spawn a second rope it works perfectly fine for BOTH of them all of the sudden. I'm showing you my blueprints with collision repsonse channel settings(of the collision boxes along the rope) and also pictures showcasing what is happening:

The ConstructionScript

Script called when the Rope is attached

Collision repsonse of the collision boxes

not reacting when only 1 is spawned

reacting to both when 2 are spawned

Product Version: UE 4.13
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asked Oct 29 '16 at 12:07 PM in Blueprint Scripting

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SmthAwful
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I solved my problem, apparently I should have called the tracing inside the character blueprint, dunno why, probably some issue with the blueprint communicating...

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answered Oct 29 '16 at 01:11 PM

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SmthAwful
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