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Player State Replication Not Syncing


I wanted to confirm that I am scripting this is the correct way,

I am trying to use the Player State as an area to store replicated variables across the network,

Information about the Players that can be accessed by everyone in the server,

In this example I am using the "Player Controller REF" as my replicated variable

I have set this variable on Begin Play

alt text

The following event is then Run on the server alt text

I then run the following event on each of the controllers, alt text

The Server shows all of the correct Display Names

All of the Clients only show their own Display Name but none of other Controllers

Where am I going wrong

Product Version: UE 4.12
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asked Oct 29 '16 at 02:09 PM in Blueprint Scripting

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