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UMG Initial Animation

I set the animation for a widget to fade everything in by setting the alpha to 0 moving up to 1. The problem is the whole widget shows before the animation is played. The animation is connected to the event construct. I couldn't find any other settings so I assume this is a bug but maybe I'm missing something. The problem occurs when playing in the editor and on iOS devices. Here is a capture of what I'm talking about:

https://www.dropbox.com/s/s18ew3rr8ymkgjz/umg-bug.mov?dl=0

Product Version: UE 4.13
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asked Oct 29 '16 at 04:30 PM in Bug Reports

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rckt26
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Two things could be happening.

1) Your animation actually starts the first frame with alpha at 1. Check through your animation frames to make sure the alpha is proper from start to finish.

2) Your widget alpha is at 1 by default. If you disconnect the animation from your begin play and you see the widget, that's the problem. By default your widget should have an alpha of 0, that way it doesn't show when the transition happens.

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answered Oct 29 '16 at 05:10 PM

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MajinSephiroth
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avatar image rckt26 Oct 29 '16 at 07:24 PM

Thanks that was a little confusing. The alpha was at 0 for everything on the first frame and if I disconnected the animation all the widgets did show. So I had to deselect the animation then I was able to see all the values of alpha were at 1.

avatar image MajinSephiroth Oct 29 '16 at 09:47 PM

Glad it solved your issue, please mark this as completed so that others may find the same answer :)

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