Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

UMG Initial Animation

I set the animation for a widget to fade everything in by setting the alpha to 0 moving up to 1. The problem is the whole widget shows before the animation is played. The animation is connected to the event construct. I couldn't find any other settings so I assume this is a bug but maybe I'm missing something. The problem occurs when playing in the editor and on iOS devices. Here is a capture of what I'm talking about:


Product Version: UE 4.13
more ▼

asked Oct 29 '16 at 04:30 PM in Bug Reports

avatar image

365 11 18 34

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Two things could be happening.

1) Your animation actually starts the first frame with alpha at 1. Check through your animation frames to make sure the alpha is proper from start to finish.

2) Your widget alpha is at 1 by default. If you disconnect the animation from your begin play and you see the widget, that's the problem. By default your widget should have an alpha of 0, that way it doesn't show when the transition happens.

more ▼

answered Oct 29 '16 at 05:10 PM

avatar image

1.2k 31 8 33

avatar image rckt26 Oct 29 '16 at 07:24 PM

Thanks that was a little confusing. The alpha was at 0 for everything on the first frame and if I disconnected the animation all the widgets did show. So I had to deselect the animation then I was able to see all the values of alpha were at 1.

avatar image MajinSephiroth Oct 29 '16 at 09:47 PM

Glad it solved your issue, please mark this as completed so that others may find the same answer :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question