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multiple AI transitions wrong between animations

I set up an AI character using a blueprint to dictate its behavior and an animation bp to make him move. The animation bp uses variables which are located inside the pawn's blueprint. Everything works great when its a single character, but when i try to spawn multiple ai characters they behave according to the bp but all repeat one animation. example: if I shoot one of them, all of the others including the one I shot go into fall animation. I understand why it happens, I don't know how to fix it. They are all using the same vars to move between animations, what are my options to fix it? do I have to create a variables set for each ai I spawn seperetly by myself or I can make it spawn with its own set of variables? Would love an explaination How to do it. :) Thanks.

Product Version: UE 4.12
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asked Oct 29 '16 at 05:39 PM in Blueprint Scripting

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