[Closed] How to - FULLSCREEN - packaged build ?
Dear community, I must be overlooking something simple here.
I would like to be able to run packaged projects in full screen - the way the editor viewport would when f11 is pressed for "Immersive Mode"
What I seem to be getting is the windowed mode on launch and after pressing alt+enter - the build indeed does switch fullscreen but is still letterboxed (black borders on all sides)
I have played around with the 'New Window Size' values in Editor Preferences > Play > Play in New Window but that doesn't seem to change anything...
Would greatly appreciate any tips! Thank you, kindly.
asked Jun 03 '14 at 07:44 PM in Packaging & Deployment
The question has been closed Aug 17 '16 at 07:37 PM by Steve Hardister for the following reason:
Problem is not reproducible or outdated
You need to set fullscreen in config files (if Project Settings does no have UI for it). In Config directory in your project directory you got your default config files, where in "Saved/Config" you got you current config files that editor uses. Configs with "Editor" and "Game" are compatible to eachother, but one is run for editor one is run on game. There should be GameUserSettings.ini with this:
As you can see you got screen settings here :) set as you like and copy this file as DefaultGameUserSettings.ini in to Config directory and now this config gonna be used as game default config and when player will first run the game this config gonna be copied to Saved/Config as everything else in Config.
Update: People seems to not understand, so i say it again, you need to paste that in defaults in Config directory, not Saved/Config, you use Saved/Config just as example how to set up defults in Config directory. So you place code above inside DefaultGameUserSettings.ini and place it in Config directory (NOT in Saved/Config)
Follow this question
Once you sign in you will be able to subscribe for any updates here