I am trying still trying to package my app for iOS via a remote build. I have overcome a number of technical issues with SSH, permissions, mobile provisions etc already, and just when I thought I had the whole remote building cracked… the build failed again.
Any help with the following errors would really be appreciated as trying to output this thing is now taking longer than it did to actually develop the app. :- (
UnrealBuildTool: clang: error: linker command failed with exit code 1 (use -v to see invocation)
UnrealBuildTool: Doing bash -c ‘if [ -e “/Users//UE4/Builds/PRECISION/Z/UE4/Arkinstall_BETA/Plugins/ARToolkitPlugin/Binaries/IOS/UE4-ARToolkitPlugin.a” ]; then eval $(stat -s “/Users//UE4/Builds/PRECISION/Z/UE4/Arkinstall_BETA/Plugins/ARToolkitPlugin/Binaries/IOS/UE4-ARToolkitPlugin.a”) && echo $st_mtime,$st_size; fi’
UnrealBuildTool: Execute took 00:00:00.7495959
UnrealBuildTool: Doing bash -c ‘if [ -e “/Users//UE4/Builds/PRECISION/Z/UE4/Arkinstall_BETA/Binaries/IOS/Arkinstall_BETA” ]; then eval $(stat -s “/Users//UE4/Builds/PRECISION/Z/UE4/Arkinstall_BETA/Binaries/IOS/Arkinstall_BETA”) && echo $st_mtime,$st_size; fi’
UnrealBuildTool: Execute took 00:00:00.7130904
UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: /Users//UE4/Builds/PRECISION/Z/UE4/Arkinstall_BETA/Binaries/IOS/Arkinstall_BETA
UnrealBuildTool: Total build time: 155.90 seconds
CommandUtils.Run: Run: Took 156.1952939s to run UnrealBuildTool.exe, ExitCode=5
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Arkinstall_BETA IOS Development -Project=Z:\UE4\Arkinstall_BETA\Arkinstall_BETA.uproject Z:\UE4\Arkinstall_BETA\Arkinstall_BETA.uproject -remoteini=“Z:\UE4\Arkinstall_BETA” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.10.29-21.58.32.txt’
at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) at BuildCookRun.DoBuildCookRun(ProjectParams Params) at AutomationTool.BuildCommand.Execute() at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) at AutomationTool.Automation.Process(String[] Arguments) at AutomationTool.Program.MainProc(Object Param) at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
at AutomationTool.Program.Main()
Program.Main: AutomationTool exiting with ExitCode=5 (5)
BUILD FAILED