Spawning Multiple items to Target Points
Right now, I have a working spawner that can spawn one item in random places. This is exactly what I need, but I have six key items I need spawned instead of one. Does anyone know how to set this up for multiple items? Would C++ be a better way to do this? (If so, please give me a starting point, I have already mixed C++ and blueprint in my project.) Or is it just okay to copy and paste this 6 different times?
Here is the Blueprint:
asked Oct 29 '16 at 09:15 PM in Blueprint Scripting
You could use a for loop to repeat that operation any number of times you need
answered Oct 29 '16 at 09:19 PM
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