Why BlueprintNativeEvent is not being called on BP?
So I'm trying to make a BlueprintNativeEvent function in C++ and call it through code to execute it in BP. The function:
it in a class that extends UUserWidget, called UMainInvWidget.
I know it is being called from code because I made the
So here's the print from the BP:
Thanks in advance!
In the c++ code, did you call AddContainer_Implementation() or AddContainer(), because for me it worked when I called the function without the implementation. Also, try adding a const to the end of the declaration so it is AddContainer() const and Add_Implementation() const. This will make it a normal function instead of an event, and it may make it work.
For reference, here is the link I am using: link text
answered Feb 13 '19 at 02:37 AM
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