- Create C++ class derived from AActor.
- Create child blueprint class and add some mesh component to collide with.
- Check we are actually colliding with it
- Add SetActorEnableCollision(false) to parent’s class constructor.
- We are still colliding
Hey koloden-
The issue appears to be with the hot reload process rather than SetActorEnableCollision() not working. If you close the editor after step 5 above, you’ll find that the collision is properly being ignored upon reopening the project. This behavior of hot reload has been reported here: Unreal Engine Issues and Bug Tracker (UE-38000) . You can track the report’s status as the issue is reviewed by our development staff.
Cheers