Physics based movement (Real-Life Movement)
I want to create movement using only Physics and Animations with no Vectors using the Collision used in PhAT.
So that when i press "Space" it only plays a Jump-Animation and gives no Up-Vector moving the Character only up because the Collision of the Feet.
Basically like Real-Life Movement.
asked Oct 30 '16 at 03:56 PM in Using UE4
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