Any tutorial for client-server system for an MMO?
Is there any tutorials or advices about designing a client-server architecture for an MMO game with UE4 (as a client)?
The key parts are:
What is most interesting to me – should I use UE4 for a server as well, or it's also possible (with no big issues) to build server different ways/technologies and just talk with clients via UDP (for example)?
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