Hello guys,
me and a colleague experienced a bug in Unreal 4.13 and 4.14 Preview 1 while trying to create a blend space for our walk animations.
When dragging a new sample into the 2D Blend graph of our blend space the new sample appears at the location of another sample in the graph and the other sample appears at the location I dragged the new one.
Furthermore when 3 samples are in one line Blending seams to not work properly anymore.
Here is a video that shows both these issues:
(The project used in this video is a newly created Thirdperson Blueprint template in Unreal Engine 4.13)
We also tried to do the same in 4.14 Preview 1 and in 4.12.5. In Version 4.14 Preview 1 the bug seams to be present while everything worked without problems in 4.12.5.
Thanks for your help!
OS:
Windows 10 64 bit