Is there a way to make a viewport widget be affected by post process materials?
I'd like to make an in-universe video overlay affected by the post processing materials I'm using, but setting up a 3d widget is a mess with too many caveats to be worth it. Is there any way to simply add a widget to my viewport but tell it to draw before post effects are applied to the whole screen?
asked Oct 30 '16 at 08:17 PM in Rendering
Only to make it a 3d widget. You could attach it to player's camera. It has own limitation though. Like unable to exclude from camera DOF.
You also could vote for PP enabled UMG feature: UE-16058
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