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strange shadows

hey community,

so my problem is the following:

even though i have set:

indirect lighting quality to MAX

indirect lighting smoothness to MAX

indirect lighting bounces to MAX

static meshes lightmap resolution to about ~200 (dont know if it is too low)

but never the less i got some pretty strange shadows on some static meshes... why is that? pls awnser me!

(send an example picture for better understanding)

[1]: /storage/temp/113042-bad_shadows.jpg

Product Version: UE 4.13
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bad_shadows.jpg (112.2 kB)
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asked Oct 30 '16 at 09:49 PM in Using UE4

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ChristianDE
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avatar image A GUPTA Oct 31 '16 at 03:31 AM

did U build the lighting yet ?

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4 answers: sort voted first

Light map resolution should always be a power of 2 ,i.e 32,64,126,256,512,1024,2048,4096 etc anything else you'll get weird results.

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answered Oct 31 '16 at 08:04 AM

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Keval Shreyas
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heya Christian, besides what Keval said, the lightmap uv of your mesh should be as on-grid as possible to make sure this doesnt happen.

Two awesome people made some videos about lightmaps: https://www.youtube.com/watch?v=joKnmShAdJE https://www.youtube.com/watch?v=gMXye-JhCyQ

good luck!

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answered Oct 31 '16 at 10:17 AM

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Luos
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Did you create a second unwrap? You have to take a few things into account when creating that unwrap though. Maybe this link helps: https://docs.unrealengine.com/latest/INT/Engine/Content/Types/StaticMeshes/LightmapUnwrapping/

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answered Oct 31 '16 at 10:22 AM

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tbone240195
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thank you so much for trying to help me out! I'll doo my best to get this done! thx ;)

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answered Oct 31 '16 at 02:29 PM

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ChristianDE
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