hey community,
so my problem is the following:
even though i have set:
indirect lighting quality to MAX
indirect lighting smoothness to MAX
indirect lighting bounces to MAX
static meshes lightmap resolution to about ~200 (dont know if it is too low)
but never the less i got some pretty strange shadows on some static meshes… why is that? pls awnser me!
(send an example picture for better understanding)
A_GUPTA
(A_GUPTA)
2
did U build the lighting yet ?
Light map resolution should always be a power of 2 ,i.e 32,64,126,256,512,1024,2048,4096 etc anything else you’ll get weird results.
Luos
(Luos_83)
4
heya Christian, besides what Keval said, the lightmap uv of your mesh should be as on-grid as possible to make sure this doesnt happen.
Two awesome people made some videos about lightmaps:
UE4 - How to use Lightmaps - Rules and Guidelines - YouTube
good luck!
Did you create a second unwrap?
You have to take a few things into account when creating that unwrap though.
Maybe this link helps:
thank you so much for trying to help me out! I’ll doo my best to get this done! thx