Behavior trees doesn't work
Hi i have followed this link https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/1/index.html i have done the same things but it doesn't work what do i do ? did they change or update something ? please help me Thanks.
asked Oct 31 '16 at 02:18 AM in Blueprint Scripting
Ok let's do this. In your first image you have a cast node that is not being executed. Why is that?
You can see that the Cast To Followers_AI_CON has no execute pin connected to it so it will never run that part of the code.
Now on your fourth and fifth image you show this:
Here you are doing a line trace then checking if what you hit is the same as some other actor that comes from an array of hit structs, now my question is this, when the result is true then you set the target to follow blackboard variable, however, you are not connecting anything to the Value pin so you are effectively setting the value to null, do you want this? or did you forget to connect something there?
And for your image number six
Same thing as the first one.
answered Oct 31 '16 at 04:56 AM
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