Sequence Cinema Camera rendering wrong cameras with multiple sequences

We seem to run into a strange effect.
We had two sequences (Sequence A, Sequence B) under Cinematics/Sequencer and each sequence had a seperate CineCameraActor with animation (CineCameraActor1 and CineCameraActor3). Both cameras were animated.
We then rendered the second sequence with Render Movie (Custom Render Passes, Final Image and Scene Depth, 3840x2160, 30 fps) and starting with the 15th frame in the sequence the camera in the rendered PNG always switches to CineCameraActor1.
We tried this several times and then deleted CineCameraActor1 as well as the first sequence from our world outliner. We then render again that second sequence with the camera (preview shows 100% correctly) but Unreal Engine still somehow renders the old camera (which is unrelated) starting at the 15th frame or so.

Any ideas? (This is on Linux)

Hi aliasense,

I’m having trouble reproducing this. Can you set this up in a blank project (you can even migrate the sequences if you want) and send it to me. I’d like to get an exact look at your setup.

Please make sure that you test and make sure it still happens in the blank project first. You can send a download link here or PM me on the forums if you’d like to keep it private.

If I can’t reproduce this with your project in Windows, I’ll forward this on to our Linux guy.

Hi alieasense,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.