We seem to run into a strange effect.
We had two sequences (Sequence A, Sequence B) under Cinematics/Sequencer and each sequence had a seperate CineCameraActor with animation (CineCameraActor1 and CineCameraActor3). Both cameras were animated.
We then rendered the second sequence with Render Movie (Custom Render Passes, Final Image and Scene Depth, 3840x2160, 30 fps) and starting with the 15th frame in the sequence the camera in the rendered PNG always switches to CineCameraActor1.
We tried this several times and then deleted CineCameraActor1 as well as the first sequence from our world outliner. We then render again that second sequence with the camera (preview shows 100% correctly) but Unreal Engine still somehow renders the old camera (which is unrelated) starting at the 15th frame or so.
Any ideas? (This is on Linux)