So, in the game I am making the character will use a boat to travel around the world, making it a pretty important part of the game as the boat sequences function as the HUB for the game world.
There’s only one major problem; whatever I do, my character doesn’t seem to be able to ride the boat. The boat is a physics object and, due to it being a boat on the sea, it has buoyancy physics applied to it. This is essentially what happens whenever the character rides the boat;
Attempting to enter the boat
BOOM! Holy Crap! SPACE PIRATE!
I have tried everything with the settings and am seriously at a loss of how to complete this.
- Tried to turn off collision for the character and attach it to the boat. No dice. Character just falls right through the boat.
- Tried with only query collision. No
dice. Physics goes batshit insane. - Tried CCD (on both or either).
Physics go batshit insane. - Tried turning off collision for
character mesh only. Physics go
batshit insane.
I have tried a few other settings, all with the results of either the physics going nuts, or the physics actively pushing the character off the boat. Anyone knows how I can get my character to ride a boat? The problem is that due to the manners in which the character should be able to disembark the boat, I cannot just make a boat with a character mesh on it and make the player character invisible. If possible, I REALLY need him to ride that boat.