Resources in third party libraries
In a project, I am using a third party library that makes use of some resource files. The library works if I place these resources in (Unreal installation folder)/Engine/Binaries/Win64, but it doesn't seem the most proper place for them. Is there any other place more appropiate?
Also, at some point, this project could become into a separate library, so I checked the content management instructions for plugins in the documentatition, but it seems that is still a work in progress.
Thanks a lot!
asked Oct 31 '16 at 12:40 PM in C++ Programming
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