How to set different materials QualityLevel?

How to set different materials for the “QualityLevel”, for example, the material A set to high, and the material B set to low?

1 Like

You would do this using QualitySwitch Material Expression inside your material.
When your quality is set to high, only the nodes, that are connected to the high input will be used, and so on.

1 Like

when set high and low,is there a difference of shader?

There is no difference, other than what is explicitly specified using QualitySwitch Material Expression.

when set to low, and i not change the material, i see there no effect of normal, emissive color, if there shader no difference, how to implementation it?