Here are some often very simple but I think important things I get stuck on while working with blueprint:
Auto Compile I understand there may be times you want to manually compile, but it feels annoying to having to hit Compile all the time. Some of the things I do are very simple, and I'd want a feature that I can turn on somewhere to Auto Compile upon any change done to the Blueprint. For example right now I made a blueprint that has a pointlight component. I am tweaking its color at the moment, and after every tweak I have to hit compile again. For things like this I'd like it to just compile each time I changed something.
Missing a Compile button in Components tab In the Components tab there is no compile button. Each time I tweak a component and want to see what it looks like, I need to switch back to the Script tab, press compile, and then switch back to Components. Can't we have the Compile button present throughout all tabs?
Archetypes I am looking for a way to create archetypes/prefabs of actors, which Blueprint now takes care probably? I am trying to create a set of standard lights, I tried with a blueprint with a pointlight inside, but that only gets me fully dynamic lights and not static or stationary lights. Any way I can get the latter two? Another example would be a level prop torch. Consisting of a Torch mesh, particle, sound, and a light. I could do this in Blueprint if it weren't for the full dynamic light, although perhaps you never intended Blueprint to be used for this?
asked Mar 11 '14 at 03:00 AM in Using UE4
ue4-archive ♦♦ STAFF
Thank you for the feedback!
We have recently fixed several bugs in the Blueprint preview viewport, and you should no longer need to hit compile whenever you change a component property. We are certainly going to add a Compile button to the Components tab though.
I have asked the rendering guys to explain the properties that need to be changed to configure a LightComponent to be static or stationary.
answered Mar 11 '14 at 03:00 AM
ue4-archive ♦♦ STAFF
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