Ue4 crashes when opening player animation blueprint

I am currently using version 4.9.2 and whenever i open my player animation bp ue4 crashes, it wont even let me right click the file (in editor) without crashing. This has been occurring for about a day since I conpiled my latest version of my player animation bp. Please someone help, i was not sure what to include (my first time on the ) so ive only included the crash report, tell me if you need anything else.
Thank You :wink:
MachineId:DDF28F2847166ED1E4A8DBA02B93304B
EpicAccountId:557e223581fd4ec686c1773bfd14e6e9

Unknown exception - code 00000001 (first/second chance not available)

"Assertion failed: !bProcessed [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Runtime\Engine\Private\Animation\AnimNodeBase.cpp] [Line: 4

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
UE4Editor_Engine!FPoseLinkBase::CacheBones() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animnodebase.cpp:48]
UE4Editor_Engine!FPoseLinkBase::CacheBones() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animnodebase.cpp:54]
UE4Editor_Engine!FPoseLinkBase::CacheBones() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animnodebase.cpp:54]
UE4Editor_Engine!FPoseLinkBase::CacheBones() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animnodebase.cpp:54]
UE4Editor_Engine!FPoseLinkBase::CacheBones() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animnodebase.cpp:54]
UE4Editor_Engine!FAnimNode_StateMachine::SetState() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animnode_statemachine.cpp:806]
UE4Editor_Engine!FAnimNode_StateMachine::Initialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animnode_statemachine.cpp:203]
UE4Editor_Engine!FPoseLinkBase::Initialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animnodebase.cpp:40]
UE4Editor_Engine!FPoseLinkBase::Initialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animnodebase.cpp:40]
UE4Editor_Engine!FPoseLinkBase::Initialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animnodebase.cpp:40]
UE4Editor_Engine!FPoseLinkBase::Initialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animnodebase.cpp:40]
UE4Editor_Engine!UAnimInstance::InitializeAnimation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animinstance.cpp:249]
UE4Editor_Engine!USkeletalMeshComponent::InitializeAnimScriptInstance() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:296]
UE4Editor_Engine!USkeletalMeshComponent::InitAnim() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:278]
UE4Editor_Engine!USkeletalMeshComponent::OnRegister() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:228]
UE4Editor_Engine!UActorComponent::ExecuteRegisterEvents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\components\actorcomponent.cpp:1040]
UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\components\actorcomponent.cpp:825]
UE4Editor_Engine!FPreviewScene::AddComponent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\previewscene.cpp:97]
UE4Editor_UnrealEd!FBlueprintThumbnailScene::GetPooledVisualizableComponents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\thumbnailhelpers.cpp:1372]
UE4Editor_UnrealEd!FClassActorThumbnailScene::SetObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\thumbnailhelpers.cpp:975]
UE4Editor_UnrealEd!UBlueprintThumbnailRenderer::Draw() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\thumbnailrendering\blueprintthumbnailrenderer.cpp:97]
UE4Editor_UnrealEd!ThumbnailTools::RenderThumbnail() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\objecttools.cpp:3749]
UE4Editor_UnrealEd!FAssetThumbnailPool::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\assetthumbnail.cpp:967]
UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\public\tickableeditorobject.h:15]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\editorengine.cpp:1116]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\unrealedengine.cpp:366]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launchengineloop.cpp:2428]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]

Hi THEBLACKSOLACE:

It sounds like you have a corrupt asset, in which case there’s not a lot that can be done but to delete the asset and recreate it. However, there are a few things you can try first:

  1. With the editor Closed, delete the Intermediate and Saved folders from the Project folder
  2. Open the project, right-click on your Contents folder in the Content Browser and choose “fix up redirectors in folder”
  3. If it’s still broken, create a copy (Do not overwrite) in the current version of the Engine
  4. If the Animblueprint opens in UE4.13, then you can use this as a reference to rebuild the animBlueprint in UE4.9.2 by having both versions of your project open at the same time

One last note: Be sure to hit send on the when you have a crash so we can compare your crash data with our database. The above crash did not show up in our system.

-.

DO NOT delete the Saved folder as this guy suggests without backup!!!

There is autosave folder under there. I followed what he said and now I cannot go back in version!!!