Program.Main: AutomationTool exiting with ExitCode=5 (5)

Hello friends, I’m beginner on Unreal Engine 4 development for Android. I’m trying to package for Android (All) but returns an error. I’ve installed Codeworks as Unreal doc recommendation, but returns the same error. Somebody can help me please? Is urgent =/

The settings are attached in a picture.

The error returned is this:

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-742483812) SRandInit(-742483812).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.533074
LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin LiveEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin
LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/Phya/Phya.uplugin
LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LiveEditorListenServer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin
LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with WinSSL
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.13-CL-3172292
LogInit: Engine Version: 4.13.2-3172292+++UE4+Release-4.13
LogInit: Compatible Engine Version: 4.13.0-3106830+++UE4+Release-4.13
LogInit: Net CL: 3172292
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Oct 24 2016 14:29:06
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.13
LogInit: Command line:  
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for  8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogStats: FPlatformStackWalk::StackWalkAndDump -  3.716 s
LogOutputDevice:Error: === Handled ensure: ===
LogOutputDevice:Error: Ensure condition failed: false [File:D:\Build\++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\Core\Private\Misc\ConfigCacheIni.cpp] [Line: 3448]
LogOutputDevice:Error: The ini file 'C:/Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/Saved/Config/Windows/Engine.ini' tries to set the console variable 'showflag.decals' marked with ECVF_Cheat, this is only allowed in consolevariables.ini
LogOutputDevice:Error: Stack: 
LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:183]
LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:297]
LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:432]
LogOutputDevice:Error: UE4Editor-Core.dll!OnSetCVarFromIniEntry() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\configcacheini.cpp:3447]
LogOutputDevice:Error: UE4Editor-Engine.dll!FSetCVarFromIni::OnEntry() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\systemsettings.cpp:77]
LogOutputDevice:Error: UE4Editor-Core.dll!FConfigCacheIni::ForEachEntry() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\configcacheini.cpp:2593]
LogOutputDevice:Error: UE4Editor-Engine.dll!FSystemSettingsData::LoadFromIni() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\systemsettings.cpp:100]
LogOutputDevice:Error: UE4Editor-Engine.dll!FSystemSettings::Initialize() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\systemsettings.cpp:213]
LogOutputDevice:Error: UE4Editor.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1265]
LogOutputDevice:Error: UE4Editor.exe!GuardedMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:117]
LogOutputDevice:Error: UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
LogOutputDevice:Error: UE4Editor.exe!WinMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
LogOutputDevice:Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
LogOutputDevice:Error: KERNEL32.DLL
LogOutputDevice:Error: ntdll.dll
LogOutputDevice:Error: ntdll.dll
LogStats:                SubmitErrorReport -  0.000 s
LogStats:                    SendNewReport -  0.476 s
LogStats:             FDebug::EnsureFailed -  4.194 s
LogConsoleManager:Display: Setting the console variable 'r.ScreenPercentage' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
LogConsoleManager:Display: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
LogConsoleManager:Display: Setting the console variable 'r.MotionBlurQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
LogConsoleManager:Display: Setting the console variable 'r.AmbientOcclusionLevels' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
LogConsoleManager:Display: Setting the console variable 'r.DepthOfFieldQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
LogConsoleManager:Display: Setting the console variable 'r.LensFlareQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
LogConsoleManager:Display: Setting the console variable 'r.SceneColorFringeQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
LogConsoleManager:Display: Setting the console variable 'r.EyeAdaptationQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
LogConsoleManager:Display: Setting the console variable 'r.BloomQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
LogConsoleManager:Display: Setting the console variable 'r.FastBlurThreshold' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
LogConsoleManager:Display: Setting the console variable 'r.MaxAnisotropy' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
LogConsoleManager:Display: Setting the console variable 'r.TranslucencyLightingVolumeDim' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
LogConsoleManager:Display: Setting the console variable 'r.SSR.Quality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
LogConsoleManager:Display: Setting the console variable 'r.SceneColorFormat' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
LogConsoleManager:Display: Setting the console variable 'r.TranslucencyVolumeBlur' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-7RIT3NR
LogInit: : allan
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =2.046137 MHz
LogMemory: Memory total: Physical=7.9GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 550.25 MB used, 550.25 MB peak
LogMemory: Process Virtual Memory: 551.30 MB used, 551.30 MB peak
LogMemory: Physical Memory: 4713.78 MB used, 8067.35 MB total
LogMemory: Virtual Memory: 957.71 MB used, 134217728.00 MB total
LogInit: Overriding culture en w/ editor configuration.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI:    0. 'Intel(R) HD Graphics 4000' (Feature Level 11_0)
LogD3D11RHI:       32/0/1760 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
LogD3D11RHI:    1. 'AMD Radeon HD 7700M Series' (Feature Level 11_0)
LogD3D11RHI:       2029/0/4033 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1002
LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI:       0/0/4033 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 1
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI:     GPU DeviceId: 0x682f (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows:    0. 'Intel(R) HD Graphics 4000' (P:1 D:1)
LogWindows:    1. 'Intel(R) HD Graphics 4000' (P:0 D:0)
LogWindows:    2. 'Intel(R) HD Graphics 4000' (P:0 D:0)
LogWindows:    3. 'AMD Radeon HD 7700M Series' (P:0 D:0)
LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter 
LogD3D11RHI:     Adapter Name: AMD Radeon HD 7700M Series
LogD3D11RHI:   Driver Version: Crimson 16.10.2 (internal:21.19.155.4, unified:21.19.155.4)
LogD3D11RHI:      Driver Date: 10-17-2016
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is -67 characters bigger than the processId version (../../../../../../Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/Intermediate/Shaders/WorkingDirectory/4992/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/allan/AppData/Local/Temp/UnrealShaderWorkingDir/28ED34CE4D380E8D0D487EA9DEE2A14B/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display:  Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.39s 86MB C:/Users/allan/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/allan/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/allan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogMaterial: Uniform references updated for custom material expression Custom.
LogNetVersion: GetLocalNetworkVersion: CL: 3106830, ProjectName: hmd_demo, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 2150117567
LogAssetRegistry: FAssetRegistry took 0.0243 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.024542 seconds
LogUObjectArray: 29775 objects as part of root set at end of initial load.
LogUObjectAllocator: 6124304 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine...
LogHMD: GoogleVR API created
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using 'Alto-falantes (Conexant SmartAudio HD)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.06s 86MB C:/Users/allan/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display:  memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory 'C:/Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/Content/' took 0.02s
SourceControl: Info Source control is disabled
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world FINAL
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 200.93ms to complete.
LogFileHelpers: Loading map 'FINAL' took 1.478
LogCollectionManager: Loaded 0 collections in 0.002841 seconds
LogFileCache: Scanning file cache for directory 'C:/Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/Content/Developers/allan/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
LogContentBrowser: Native class hierarchy populated in 0.0125 seconds. Added 2137 classes and 406 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0006 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 21.76 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.18 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogContentStreaming: Texture pool size now 400 MB
LogRenderer: Reallocating scene render targets to support 1188x508 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 9.5929 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000460 seconds (updated 0 objects)
LogSavePackage: Save=6167.88ms
LogSavePackage: Moving '../../../../../../Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/Saved/UEDPCFINAL0998312540C3746E737E4CA760C555E4.tmp' to '../../../../../../Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/Saved/Autosaves/Game/Lessons/Module_3/UEDPCFINAL.u
map'
LogSavePackage:Display: Finished SavePackage ../../../../../../Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/Saved/Autosaves/Game/Lessons/Module_3/UEDPCFINAL.umap
LogEditorTransaction: Undo Spawn Play From Here Start
UATHelper: Packaging (Android (All)): Running AutomationTool...
UATHelper: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/HMD_Demo.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=
UATHelper: Packaging (Android (All)): "C:/Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/HMD_Demo.uproject" -cook -stage -archive -archivedirectory=E:/export_game -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -build -CrashReporter -utf8output
UATHelper: Packaging (Android (All)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\HMD_Demo.uproject
UATHelper: Packaging (Android (All)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe HMD_Demo Android Development -Project="C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\HMD_Demo.uproject"  "C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Exper
ience in Unreal Engine 4\Materials\demos\HMD_Demo.uproject"  -remoteini="C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos" -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Android (All)): UnrealBuildTool: Performing full C++ include scan (building a new target)
UATHelper: Packaging (Android (All)): UnrealBuildTool: NDK version: 24, GccVersion: 4.9
UATHelper: Packaging (Android (All)): UnrealBuildTool: building WITHOUT VULKAN define
UATHelper: Packaging (Android (All)): UnrealBuildTool: Vulkan SDK is installed, but the project disabled Vulkan (bSupportsVulkan setting in Engine). Disabling Vulkan RHI for Android
UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: Took 1,587057s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe HMD_Demo Android Development -Project="C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\HMD_Demo.upro
UATHelper: Packaging (Android (All)): ject"  "C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\HMD_Demo.uproject"  -remoteini="C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos" -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Android (All)): UnrealBuildTool: Creating makefile for HMD_Demo (changes to target files)
UATHelper: Packaging (Android (All)): UnrealBuildTool: NDK version: 24, GccVersion: 4.9
UATHelper: Packaging (Android (All)): UnrealBuildTool: building WITHOUT VULKAN define
UATHelper: Packaging (Android (All)): UnrealBuildTool: Vulkan SDK is installed, but the project disabled Vulkan (bSupportsVulkan setting in Engine). Disabling Vulkan RHI for Android
UATHelper: Packaging (Android (All)): UnrealBuildTool: Compiling Native code with NDK API 'android-24'
UATHelper: Packaging (Android (All)): UnrealBuildTool: Target is up to date
UATHelper: Packaging (Android (All)): UnrealBuildTool: NDK version: 24, GccVersion: 4.9
UATHelper: Packaging (Android (All)): UnrealBuildTool: Receipt Filename: C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\Binaries\Android\HMD_Demo.target
UATHelper: Packaging (Android (All)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GoogleVR\GoogleVRHMD\Source\GoogleVRHMD\GoogleVRHMD_APL.xml
UATHelper: Packaging (Android (All)): UnrealBuildTool: 
UATHelper: Packaging (Android (All)): UnrealBuildTool: UPL: ..\Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/GoogleVRHMD_APL.xml
UATHelper: Packaging (Android (All)): UnrealBuildTool: 
UATHelper: Packaging (Android (All)): UnrealBuildTool: ====31/10/2016 15:15:19====PREPARING TO MAKE APK=================================================================
UATHelper: Packaging (Android (All)): UnrealBuildTool: 
UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Writing to shim file C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
UATHelper: Packaging (Android (All)): UnrealBuildTool: 
UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Shim data file up to date so not writing. ====
UATHelper: Packaging (Android (All)): UnrealBuildTool: 
UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Writing to template target file C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\Build\Android\src\com\YourCompany\HMD_Demo\AlarmReceiver.java ====
UATHelper: Packaging (Android (All)): UnrealBuildTool: 
UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
UATHelper: Packaging (Android (All)): UnrealBuildTool: 
UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Writing to template target file C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\Build\Android\src\com\YourCompany\HMD_Demo\DownloaderActivity.java ====
UATHelper: Packaging (Android (All)): UnrealBuildTool: 
UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
UATHelper: Packaging (Android (All)): UnrealBuildTool: 
UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Writing to template target file C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\Build\Android\src\com\YourCompany\HMD_Demo\OBBDownloaderService.java ====
UATHelper: Packaging (Android (All)): UnrealBuildTool: 
UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
UATHelper: Packaging (Android (All)): UnrealBuildTool: Cleaning up files based on template dir C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\Build\Android\src\com\YourCompany\HMD_Demo
UATHelper: Packaging (Android (All)): UnrealBuildTool: Building Java with SDK API level 'android-24'
UATHelper: Packaging (Android (All)): UnrealBuildTool: C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\Binaries\Android\HMD_Demo-armv7-es2.apk is out of date due to newer input file C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experien
UATHelper: Packaging (Android (All)): ce in Unreal Engine 4\Materials\demos\Binaries\Android\HMD_Demo-armv7-es2.so
UATHelper: Packaging (Android (All)): UnrealBuildTool: UPL Init: armeabi-v7a
UATHelper: Packaging (Android (All)): UnrealBuildTool: GoogleVRHMD init
UATHelper: Packaging (Android (All)): UnrealBuildTool: Sustained-performance mode is not desired
UATHelper: Packaging (Android (All)): UnrealBuildTool: Packaging app for Cardboard deployment.
UATHelper: Packaging (Android (All)): UnrealBuildTool: On build machine.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=armv7)
UATHelper: Packaging (Android (All)): UnrealBuildTool: bPackageDataInsideApk = False
UATHelper: Packaging (Android (All)): UnrealBuildTool: Added repository: C:\\android-sdk-windows\extras\android\m2repository
UATHelper: Packaging (Android (All)): UnrealBuildTool: Added repository: ..\..\Engine\Source\ThirdParty\Android\extras\\m2repository
UATHelper: Packaging (Android (All)): UnrealBuildTool: Added repository: ..\..\Engine\Source\ThirdParty\Android\extras\android\m2repository
UATHelper: Packaging (Android (All)): UnrealBuildTool: AARImports: com..android.gms, play-services-ads, 9.2.0
UATHelper: Packaging (Android (All)): UnrealBuildTool: AARImports: com..android.gms, play-services-auth, 9.2.0
UATHelper: Packaging (Android (All)): UnrealBuildTool: AARImports: com..android.gms, play-services-games, 9.2.0
UATHelper: Packaging (Android (All)): UnrealBuildTool: AARImports: com..android.gms, play-services-nearby, 9.2.0
UATHelper: Packaging (Android (All)): UnrealBuildTool: AARImports: com..android.gms, play-services-plus, 9.2.0
UATHelper: Packaging (Android (All)): UnrealBuildTool: 
UATHelper: Packaging (Android (All)): UnrealBuildTool: ====31/10/2016 15:15:20====PREPARING NATIVE CODE=================================================================
UATHelper: Packaging (Android (All)): UnrealBuildTool: On build machine.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=armv7)
UATHelper: Packaging (Android (All)): UnrealBuildTool: Copying GoogleVR buildtime files to staging
UATHelper: Packaging (Android (All)): UnrealBuildTool: 
UATHelper: Packaging (Android (All)): UnrealBuildTool: Directory ../../Engine//Source/ThirdParty/GoogleVR/lib/common_library copied to C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\Intermediate/Android/APK/JavaLibs/common_library
UATHelper: Packaging (Android (All)): UnrealBuildTool: 
UATHelper: Packaging (Android (All)): UnrealBuildTool: ====31/10/2016 15:15:20====UPDATING BUILD CONFIGURATION FILES====================================================
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for common_library...
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for downloader_library...
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-9.2.0...
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-lite-9.2.0...
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-9.2.0...
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-base-9.2.0...
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-base-9.2.0...
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-basement-9.2.0...
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-clearcut-9.2.0...
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-drive-9.2.0...
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-games-9.2.0...
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-gass-9.2.0...
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-nearby-9.2.0...
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-plus-9.2.0...
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-tasks-9.2.0...
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-v4-23.0.0...
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
UATHelper: Packaging (Android (All)): UnrealBuildTool: 
UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Writing new GameActivity.java file to C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
UATHelper: Packaging (Android (All)): UnrealBuildTool: Copying GoogleVR runtime files to staging
UATHelper: Packaging (Android (All)): UnrealBuildTool: 
UATHelper: Packaging (Android (All)): UnrealBuildTool: ====31/10/2016 15:15:48====PERFORMING FINAL APK PACKAGE OPERATION================================================
UATHelper: Packaging (Android (All)): UnrealBuildTool: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings)
UATHelper: Packaging (Android (All)): UnrealBuildTool: Buildfile: build.xml does not exist!
UATHelper: Packaging (Android (All)): UnrealBuildTool: Build failed
UATHelper: Packaging (Android (All)): UnrealBuildTool: Making .apk with Ant again to show errors
UATHelper: Packaging (Android (All)): UnrealBuildTool: Buildfile: build.xml does not exist!
UATHelper: Packaging (Android (All)): UnrealBuildTool: Build failed
UATHelper: Packaging (Android (All)): UnrealBuildTool: UnrealBuildTool Exception: System.IO.DirectoryNotFoundException: N�o foi poss�vel localizar uma parte do caminho 'C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\Intermediate/Android/APK/b
UATHelper: Packaging (Android (All)): in/HMD_Demo-debug.apk'.
UATHelper: Packaging (Android (All)): UnrealBuildTool:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): UnrealBuildTool:    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Packaging (Android (All)): UnrealBuildTool:    em UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
UATHelper: Packaging (Android (All)): UnrealBuildTool:    em UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget)
UATHelper: Packaging (Android (All)): UnrealBuildTool:    em UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments)
UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: Took 37,9020687s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe HMD_Demo Android Development -Pr
UATHelper: Packaging (Android (All)): oject="C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\HMD_Demo.uproject"  "C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\HMD_Demo.uproject"  -remoteini="C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience 
in Unreal Engine 4\Materials\demos" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.10.31-15.15.10.txt' 
UATHelper: Packaging (Android (All)):    em AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Android (All)):    em AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Android (All)):    em AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Android (All)):    em AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Android (All)):    em AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Android (All)):    em AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionar
y`2 InTargetToManifest)
UATHelper: Packaging (Android (All)):    em Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Android (All)):    em BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Android (All)):    em AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Android (All)):    em AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Android (All)):    em AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Android (All)):    em AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Android (All)):    em AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Android (All)):    em AutomationTool.Program.Main()
UATHelper: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (All)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Somebody can help me?

Thanks!

ASchran,

Android-24 isn’t working in 4.13 at this time. Android-19, Android-21 or Android-22 should work for you. Android-23 should be working in 4.14 preview.

Thanks!

Oh, thanks for help me =) but how can I install for Android-23? Thanks again :smiley: