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Program.Main: AutomationTool exiting with ExitCode=5 (5)

Hello friends, I'm beginner on Unreal Engine 4 development for Android. I'm trying to package for Android (All) but returns an error. I've installed Codeworks as Unreal doc recommendation, but returns the same error. Somebody can help me please? Is urgent =/

The settings are attached in a picture.alt text

The error returned is this:

 LogPlatformFile: Not using cached read wrapper
 LogInit:Display: RandInit(-742483812) SRandInit(-742483812).
 LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
 LogStats: Stats thread started at 0.533074
 LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
 LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
 LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
 LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
 LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
 LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
 LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
 LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
 LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
 LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
 LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
 LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
 LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
 LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
 LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
 LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
 LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
 LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
 LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
 LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
 LogPluginManager: Loaded Plugin LiveEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin
 LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
 LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/Phya/Phya.uplugin
 LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
 LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
 LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
 LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
 LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
 LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
 LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
 LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
 LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
 LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
 LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
 LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
 LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
 LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
 LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
 LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
 LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
 LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
 LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
 LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
 LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
 LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
 LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
 LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
 LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
 LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
 LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
 LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
 LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
 LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
 LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
 LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin LiveEditorListenServer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin
 LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
 LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
 LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
 LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
 LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
 LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
 LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
 LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
 LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
 LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
 LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
 LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
 LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
 LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
 LogInit: Using libcurl 7.47.1
 LogInit:  - built for x86_64-pc-win32
 LogInit:  - supports SSL with WinSSL
 LogInit:  - other features:
 LogInit:      CURL_VERSION_SSL
 LogInit:      CURL_VERSION_IPV6
 LogInit:      CURL_VERSION_ASYNCHDNS
 LogInit:      CURL_VERSION_LARGEFILE
 LogInit:      CURL_VERSION_IDN
 LogInit:  CurlRequestOptions (configurable via config and command line):
 LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
 LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
 LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
 LogInit: Build: ++UE4+Release-4.13-CL-3172292
 LogInit: Engine Version: 4.13.2-3172292+++UE4+Release-4.13
 LogInit: Compatible Engine Version: 4.13.0-3106830+++UE4+Release-4.13
 LogInit: Net CL: 3172292
 LogDevObjectVersion: Number of dev versions registered: 13
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
 LogInit: Compiled (64-bit): Oct 24 2016 14:29:06
 LogInit: Compiled with Visual C++: 19.00.23026.00
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.13
 LogInit: Command line:  
 LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/Win64/
 LogInit: Installed Engine Build: 1
 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogInit: Object subsystem initialized
 LogStats: FPlatformStackWalk::StackWalkAndDump -  3.716 s
 LogOutputDevice:Error: === Handled ensure: ===
 LogOutputDevice:Error: Ensure condition failed: false [File:D:\Build\++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\Core\Private\Misc\ConfigCacheIni.cpp] [Line: 3448]
 LogOutputDevice:Error: The ini file 'C:/Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/Saved/Config/Windows/Engine.ini' tries to set the console variable 'showflag.decals' marked with ECVF_Cheat, this is only allowed in consolevariables.ini
 LogOutputDevice:Error: Stack: 
 LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:183]
 LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:297]
 LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:432]
 LogOutputDevice:Error: UE4Editor-Core.dll!OnSetCVarFromIniEntry() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\configcacheini.cpp:3447]
 LogOutputDevice:Error: UE4Editor-Engine.dll!FSetCVarFromIni::OnEntry() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\systemsettings.cpp:77]
 LogOutputDevice:Error: UE4Editor-Core.dll!FConfigCacheIni::ForEachEntry() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\configcacheini.cpp:2593]
 LogOutputDevice:Error: UE4Editor-Engine.dll!FSystemSettingsData::LoadFromIni() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\systemsettings.cpp:100]
 LogOutputDevice:Error: UE4Editor-Engine.dll!FSystemSettings::Initialize() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\systemsettings.cpp:213]
 LogOutputDevice:Error: UE4Editor.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1265]
 LogOutputDevice:Error: UE4Editor.exe!GuardedMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:117]
 LogOutputDevice:Error: UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
 LogOutputDevice:Error: UE4Editor.exe!WinMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
 LogOutputDevice:Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
 LogOutputDevice:Error: KERNEL32.DLL
 LogOutputDevice:Error: ntdll.dll
 LogOutputDevice:Error: ntdll.dll
 LogStats:                SubmitErrorReport -  0.000 s
 LogStats:                    SendNewReport -  0.476 s
 LogStats:             FDebug::EnsureFailed -  4.194 s
 LogConsoleManager:Display: Setting the console variable 'r.ScreenPercentage' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
 LogConsoleManager:Display: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
 LogConsoleManager:Display: Setting the console variable 'r.MotionBlurQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
 LogConsoleManager:Display: Setting the console variable 'r.AmbientOcclusionLevels' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
 LogConsoleManager:Display: Setting the console variable 'r.DepthOfFieldQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
 LogConsoleManager:Display: Setting the console variable 'r.LensFlareQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
 LogConsoleManager:Display: Setting the console variable 'r.SceneColorFringeQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
 LogConsoleManager:Display: Setting the console variable 'r.EyeAdaptationQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
 LogConsoleManager:Display: Setting the console variable 'r.BloomQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
 LogConsoleManager:Display: Setting the console variable 'r.FastBlurThreshold' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
 LogConsoleManager:Display: Setting the console variable 'r.MaxAnisotropy' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
 LogConsoleManager:Display: Setting the console variable 'r.TranslucencyLightingVolumeDim' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
 LogConsoleManager:Display: Setting the console variable 'r.SSR.Quality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
 LogConsoleManager:Display: Setting the console variable 'r.SceneColorFormat' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
 LogConsoleManager:Display: Setting the console variable 'r.TranslucencyVolumeBlur' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
 LogInit: Selected Device Profile: [Windows]
 LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 LogInit: Computer: DESKTOP-7RIT3NR
 LogInit: User: allan
 LogInit: CPU Page size=65536, Cores=4
 LogInit: High frequency timer resolution =2.046137 MHz
 LogMemory: Memory total: Physical=7.9GB (8GB approx)
 LogMemory: Platform Memory Stats for Windows
 LogMemory: Process Physical Memory: 550.25 MB used, 550.25 MB peak
 LogMemory: Process Virtual Memory: 551.30 MB used, 551.30 MB peak
 LogMemory: Physical Memory: 4713.78 MB used, 8067.35 MB total
 LogMemory: Virtual Memory: 957.71 MB used, 134217728.00 MB total
 LogInit: Overriding culture en w/ editor configuration.
 LogD3D11RHI: D3D11 adapters:
 LogD3D11RHI:    0. 'Intel(R) HD Graphics 4000' (Feature Level 11_0)
 LogD3D11RHI:       32/0/1760 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
 LogD3D11RHI:    1. 'AMD Radeon HD 7700M Series' (Feature Level 11_0)
 LogD3D11RHI:       2029/0/4033 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1002
 LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
 LogD3D11RHI:       0/0/4033 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
 LogD3D11RHI: Chosen D3D11 Adapter: 1
 LogD3D11RHI: Creating new Direct3DDevice
 LogD3D11RHI:     GPU DeviceId: 0x682f (for the marketing name, search the web for "GPU Device Id")
 LogWindows: EnumDisplayDevices:
 LogWindows:    0. 'Intel(R) HD Graphics 4000' (P:1 D:1)
 LogWindows:    1. 'Intel(R) HD Graphics 4000' (P:0 D:0)
 LogWindows:    2. 'Intel(R) HD Graphics 4000' (P:0 D:0)
 LogWindows:    3. 'AMD Radeon HD 7700M Series' (P:0 D:0)
 LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter 
 LogD3D11RHI:     Adapter Name: AMD Radeon HD 7700M Series
 LogD3D11RHI:   Driver Version: Crimson 16.10.2 (internal:21.19.155.4, unified:21.19.155.4)
 LogD3D11RHI:      Driver Date: 10-17-2016
 LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
 LogD3D11RHI: Async texture creation enabled
 LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
 LogShaderCompilers: Guid format shader working directory is -67 characters bigger than the processId version (../../../../../../Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/Intermediate/Shaders/WorkingDirectory/4992/).
 LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/allan/AppData/Local/Temp/UnrealShaderWorkingDir/28ED34CE4D380E8D0D487EA9DEE2A14B/'.
 LogShaderCompilers:Display: Using Local Shader Compiler.
 LogTemp:Display: Loaded TP AllDesktopTargetPlatform
 LogTemp:Display: Loaded TP WindowsClientTargetPlatform
 LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
 LogTemp:Display: Loaded TP WindowsServerTargetPlatform
 LogTemp:Display: Loaded TP WindowsTargetPlatform
 LogTemp:Display: Loaded TP AndroidTargetPlatform
 LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
 LogTemp:Display: Loaded TP Android_ATCTargetPlatform
 LogTemp:Display: Loaded TP Android_DXTTargetPlatform
 LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
 LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
 LogTemp:Display: Loaded TP Android_MultiTargetPlatform
 LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
 LogTemp:Display: Loaded TP HTML5TargetPlatform
 LogTemp:Display: Loaded TP IOSTargetPlatform
 LogTemp:Display: Loaded TP TVOSTargetPlatform
 LogTemp:Display: Loaded TP LinuxClientTargetPlatform
 LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
 LogTemp:Display: Loaded TP LinuxServerTargetPlatform
 LogTemp:Display: Loaded TP LinuxTargetPlatform
 LogTargetPlatformManager:Display: Building Assets For Windows
 LogDerivedDataCache:Display: Max Cache Size: 512 MB
 LogDerivedDataCache: Loaded boot cache 0.39s 86MB C:/Users/allan/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
 LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/allan/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc
 LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 LogDerivedDataCache: Using Local data cache path C:/Users/allan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
 LogInit: Selected Device Profile: [Windows]
 LogContentStreaming: Texture pool size is 0.00 MB
 LogMeshUtilities: No automatic mesh reduction module available
 LogMeshUtilities: No automatic mesh merging module available
 LogMeshUtilities: No distributed automatic mesh merging module available
 LogMaterial: Uniform references updated for custom material expression Custom.
 LogNetVersion: GetLocalNetworkVersion: CL: 3106830, ProjectName: hmd_demo, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 2150117567
 LogAssetRegistry: FAssetRegistry took 0.0243 seconds to start up
 LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.024542 seconds
 LogUObjectArray: 29775 objects as part of root set at end of initial load.
 LogUObjectAllocator: 6124304 out of 0 bytes used by permanent object pool.
 LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogTcpMessaging: Initializing TcpMessaging bridge
 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 LogEngine: Initializing Engine...
 LogHMD: GoogleVR API created
 LogAIModule: Creating AISystem for world Untitled
 LogInit: XAudio2 using 'Alto-falantes (Conexant SmartAudio HD)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
 LogInit: FAudioDevice initialized.
 LogDerivedDataCache: Saved boot cache 0.06s 86MB C:/Users/allan/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
 LogInit: Texture streaming: Enabled
 LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
 LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
 LogInit: Transaction tracking system initialized
 BlueprintLog: New page: Editor Load
 LocalizationService: Info Localization service is disabled
 LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
 LogCook:Display: Mobile HDR setting 1
 LogFileCache: Scanning file cache for directory 'C:/Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/Content/' took 0.02s
 SourceControl: Info Source control is disabled
 LightingResults: New page: Lighting Build
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogAIModule: Creating AISystem for world FINAL
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 Cmd: MAP CHECKDEP NOCLEARLOG
 MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 200.93ms to complete.
 LogFileHelpers: Loading map 'FINAL' took 1.478
 LogCollectionManager: Loaded 0 collections in 0.002841 seconds
 LogFileCache: Scanning file cache for directory 'C:/Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/Saved/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'C:/Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/Content/Developers/allan/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'C:/Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/Content/Collections/' took 0.01s
 LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
 LogContentBrowser: Native class hierarchy populated in 0.0125 seconds. Added 2137 classes and 406 folders.
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0006 seconds. Added 12 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
 LogCrashTracker: Crashtracker disabled due to settings.
 LogUObjectGlobals:Warning: Failed to find object 'Class None.'
 LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
 LogLoad: (Engine Initialization) Total time: 21.76 seconds
 LogLoad: (Engine Initialization) Total Blueprint compile time: 0.18 seconds
 LogExternalProfiler: Found external profiler: VSPerf
 LogExternalProfiler: Using external profiler: VSPerf
 LogContentStreaming: Texture pool size now 400 MB
 LogRenderer: Reallocating scene render targets to support 1188x508 (Frame:2).
 LogAssetRegistry: Asset discovery search completed in 9.5929 seconds
 LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
 LogCollectionManager: Fixed up redirectors for 0 collections in 0.000460 seconds (updated 0 objects)
 LogSavePackage: Save=6167.88ms
 LogSavePackage: Moving '../../../../../../Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/Saved/UEDPCFINAL0998312540C3746E737E4CA760C555E4.tmp' to '../../../../../../Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/Saved/Autosaves/Game/Lessons/Module_3/UEDPCFINAL.u
 map'
 LogSavePackage:Display: Finished SavePackage ../../../../../../Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/Saved/Autosaves/Game/Lessons/Module_3/UEDPCFINAL.umap
 LogEditorTransaction: Undo Spawn Play From Here Start
 UATHelper: Packaging (Android (All)): Running AutomationTool...
 UATHelper: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/HMD_Demo.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=
 UATHelper: Packaging (Android (All)): "C:/Downloads/UE4 - Courses/Pluralsight - Making a VR Experience in Unreal Engine 4/Materials/demos/HMD_Demo.uproject" -cook -stage -archive -archivedirectory=E:/export_game -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -build -CrashReporter -utf8output
 UATHelper: Packaging (Android (All)): Automation.Process: Setting up command environment.
 UATHelper: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\HMD_Demo.uproject
 UATHelper: Packaging (Android (All)): Project.Build: ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe HMD_Demo Android Development -Project="C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\HMD_Demo.uproject"  "C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Exper
 ience in Unreal Engine 4\Materials\demos\HMD_Demo.uproject"  -remoteini="C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos" -noxge -generatemanifest -NoHotReload
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Performing full C++ include scan (building a new target)
 UATHelper: Packaging (Android (All)): UnrealBuildTool: NDK version: 24, GccVersion: 4.9
 UATHelper: Packaging (Android (All)): UnrealBuildTool: building WITHOUT VULKAN define
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Vulkan SDK is installed, but the project disabled Vulkan (bSupportsVulkan setting in Engine). Disabling Vulkan RHI for Android
 UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: Took 1,587057s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe HMD_Demo Android Development -Project="C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\HMD_Demo.upro
 UATHelper: Packaging (Android (All)): ject"  "C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\HMD_Demo.uproject"  -remoteini="C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos" -noxge -NoHotReload -ignorejunk
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Creating makefile for HMD_Demo (changes to target files)
 UATHelper: Packaging (Android (All)): UnrealBuildTool: NDK version: 24, GccVersion: 4.9
 UATHelper: Packaging (Android (All)): UnrealBuildTool: building WITHOUT VULKAN define
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Vulkan SDK is installed, but the project disabled Vulkan (bSupportsVulkan setting in Engine). Disabling Vulkan RHI for Android
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Compiling Native code with NDK API 'android-24'
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Target is up to date
 UATHelper: Packaging (Android (All)): UnrealBuildTool: NDK version: 24, GccVersion: 4.9
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Receipt Filename: C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\Binaries\Android\HMD_Demo.target
 UATHelper: Packaging (Android (All)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GoogleVR\GoogleVRHMD\Source\GoogleVRHMD\GoogleVRHMD_APL.xml
 UATHelper: Packaging (Android (All)): UnrealBuildTool: 
 UATHelper: Packaging (Android (All)): UnrealBuildTool: UPL: ..\Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/GoogleVRHMD_APL.xml
 UATHelper: Packaging (Android (All)): UnrealBuildTool: 
 UATHelper: Packaging (Android (All)): UnrealBuildTool: ====31/10/2016 15:15:19====PREPARING TO MAKE APK=================================================================
 UATHelper: Packaging (Android (All)): UnrealBuildTool: 
 UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Writing to shim file C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
 UATHelper: Packaging (Android (All)): UnrealBuildTool: 
 UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Shim data file up to date so not writing. ====
 UATHelper: Packaging (Android (All)): UnrealBuildTool: 
 UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Writing to template target file C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\Build\Android\src\com\YourCompany\HMD_Demo\AlarmReceiver.java ====
 UATHelper: Packaging (Android (All)): UnrealBuildTool: 
 UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
 UATHelper: Packaging (Android (All)): UnrealBuildTool: 
 UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Writing to template target file C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\Build\Android\src\com\YourCompany\HMD_Demo\DownloaderActivity.java ====
 UATHelper: Packaging (Android (All)): UnrealBuildTool: 
 UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
 UATHelper: Packaging (Android (All)): UnrealBuildTool: 
 UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Writing to template target file C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\Build\Android\src\com\YourCompany\HMD_Demo\OBBDownloaderService.java ====
 UATHelper: Packaging (Android (All)): UnrealBuildTool: 
 UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Cleaning up files based on template dir C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\Build\Android\src\com\YourCompany\HMD_Demo
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Building Java with SDK API level 'android-24'
 UATHelper: Packaging (Android (All)): UnrealBuildTool: C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\Binaries\Android\HMD_Demo-armv7-es2.apk is out of date due to newer input file C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experien
 UATHelper: Packaging (Android (All)): ce in Unreal Engine 4\Materials\demos\Binaries\Android\HMD_Demo-armv7-es2.so
 UATHelper: Packaging (Android (All)): UnrealBuildTool: UPL Init: armeabi-v7a
 UATHelper: Packaging (Android (All)): UnrealBuildTool: GoogleVRHMD init
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Sustained-performance mode is not desired
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Packaging app for Cardboard deployment.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: On build machine.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=armv7)
 UATHelper: Packaging (Android (All)): UnrealBuildTool: bPackageDataInsideApk = False
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Added repository: C:\NVPACK\android-sdk-windows\extras\android\m2repository
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Added repository: ..\..\Engine\Source\ThirdParty\Android\extras\google\m2repository
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Added repository: ..\..\Engine\Source\ThirdParty\Android\extras\android\m2repository
 UATHelper: Packaging (Android (All)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-ads, 9.2.0
 UATHelper: Packaging (Android (All)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-auth, 9.2.0
 UATHelper: Packaging (Android (All)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-games, 9.2.0
 UATHelper: Packaging (Android (All)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-nearby, 9.2.0
 UATHelper: Packaging (Android (All)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-plus, 9.2.0
 UATHelper: Packaging (Android (All)): UnrealBuildTool: 
 UATHelper: Packaging (Android (All)): UnrealBuildTool: ====31/10/2016 15:15:20====PREPARING NATIVE CODE=================================================================
 UATHelper: Packaging (Android (All)): UnrealBuildTool: On build machine.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=armv7)
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Copying GoogleVR buildtime files to staging
 UATHelper: Packaging (Android (All)): UnrealBuildTool: 
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Directory ../../Engine//Source/ThirdParty/GoogleVR/lib/common_library copied to C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\Intermediate/Android/APK/JavaLibs/common_library
 UATHelper: Packaging (Android (All)): UnrealBuildTool: 
 UATHelper: Packaging (Android (All)): UnrealBuildTool: ====31/10/2016 15:15:20====UPDATING BUILD CONFIGURATION FILES====================================================
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for common_library...
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for downloader_library...
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-9.2.0...
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-lite-9.2.0...
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-9.2.0...
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-base-9.2.0...
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-base-9.2.0...
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-basement-9.2.0...
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-clearcut-9.2.0...
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-drive-9.2.0...
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-games-9.2.0...
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-gass-9.2.0...
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-nearby-9.2.0...
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-plus-9.2.0...
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-tasks-9.2.0...
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-v4-23.0.0...
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Target id 'android-24' is not valid. Use 'android.bat list targets' to get the target ids.
 UATHelper: Packaging (Android (All)): UnrealBuildTool: 
 UATHelper: Packaging (Android (All)): UnrealBuildTool: ==== Writing new GameActivity.java file to C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Copying GoogleVR runtime files to staging
 UATHelper: Packaging (Android (All)): UnrealBuildTool: 
 UATHelper: Packaging (Android (All)): UnrealBuildTool: ====31/10/2016 15:15:48====PERFORMING FINAL APK PACKAGE OPERATION================================================
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings)
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Buildfile: build.xml does not exist!
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Build failed
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Making .apk with Ant again to show errors
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Buildfile: build.xml does not exist!
 UATHelper: Packaging (Android (All)): UnrealBuildTool: Build failed
 UATHelper: Packaging (Android (All)): UnrealBuildTool: UnrealBuildTool Exception: System.IO.DirectoryNotFoundException: N�o foi poss�vel localizar uma parte do caminho 'C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\Intermediate/Android/APK/b
 UATHelper: Packaging (Android (All)): in/HMD_Demo-debug.apk'.
 UATHelper: Packaging (Android (All)): UnrealBuildTool:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
 UATHelper: Packaging (Android (All)): UnrealBuildTool:    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
 UATHelper: Packaging (Android (All)): UnrealBuildTool:    em UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
 UATHelper: Packaging (Android (All)): UnrealBuildTool:    em UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget)
 UATHelper: Packaging (Android (All)): UnrealBuildTool:    em UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments)
 UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: Took 37,9020687s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe HMD_Demo Android Development -Pr
 UATHelper: Packaging (Android (All)): oject="C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\HMD_Demo.uproject"  "C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience in Unreal Engine 4\Materials\demos\HMD_Demo.uproject"  -remoteini="C:\Downloads\UE4 - Courses\Pluralsight - Making a VR Experience 
 in Unreal Engine 4\Materials\demos" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.10.31-15.15.10.txt' 
 UATHelper: Packaging (Android (All)):    em AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Android (All)):    em AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Android (All)):    em AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Android (All)):    em AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Android (All)):    em AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 UATHelper: Packaging (Android (All)):    em AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionar
 y`2 InTargetToManifest)
 UATHelper: Packaging (Android (All)):    em Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 UATHelper: Packaging (Android (All)):    em BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Android (All)):    em AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Android (All)):    em AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 UATHelper: Packaging (Android (All)):    em AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Android (All)):    em AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Android (All)):    em AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Android (All)):    em AutomationTool.Program.Main()
 UATHelper: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Android (All)): BUILD FAILED
 PackagingResults:Error: Error Unknown Error

Somebody can help me?

Thanks!

Product Version: UE 4.13
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asked Oct 31 '16 at 05:40 PM in Packaging & Deployment

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ASchran
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ASchran,

Android-24 isn't working in 4.13 at this time. Android-19, Android-21 or Android-22 should work for you. Android-23 should be working in 4.14 preview.

Thanks!

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answered Nov 01 '16 at 05:19 PM

avatar image ASchran Nov 02 '16 at 02:57 PM

Oh, thanks for help me Samantha =) but how can I install for Android-23? Thanks again :D

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