Why does my mesh not light up after rebuilding light?
I have created a simply low poly static mesh in blender. I did not create UV's for it, I simply textured different objects 2 colours.
When I import the model in and drag it into my brand new C++ basic code template it is brightly lit and looks good as shown below. However, when I rebuild the lighting as it asks me too, the model becomes very dark. As shown below.
I apologise if this is something very easy, I'm still new. I've tried a lot messed around with a lot of settings for an hour and haven't had much luck. Any help is most appreciated.
Here is a link to the blender and fbx file incase you need to look at it. Thank you again. https://www.dropbox.com/s/spfqkge3p54yjnf/PolyTree1_Textured.blend?dl=0 https://www.dropbox.com/s/e717tp3gmatxqc3/PolyTree1_Textured.fbx?dl=0
To add: I do not believe any light map is being generated on either channel 1 or 0. Screenshot below.
When using baked lights you need a lightmass importance volume. But for the fun of it, when I get a second I'll look at the fbx file.
answered Nov 01 '16 at 03:57 AM
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