VR HMD Name Switch Not Working In Build
I'm having an issue where I'm trying to load a level based off the name of the head mounted display (SteamVR or OculusRift) that my player is using.
This simple bit of blueprint scripting works great in PIE, but when I package the project and play it, it will always open the 'StandingScale' level; regardless of whether I plug in my Vive or my Rift.
Does anyone happen to know a solution to this issue?
asked Oct 31 '16 at 08:02 PM in VR
OK, I kinda solved it.
It seems like the game needs time to detect what it's connected to, so I added a delay (2 seconds) in-front of the 'Switch on Name".
answered Nov 10 '16 at 06:38 PM
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