x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

VR HMD Name Switch Not Working In Build

I'm having an issue where I'm trying to load a level based off the name of the head mounted display (SteamVR or OculusRift) that my player is using.

alt text

This simple bit of blueprint scripting works great in PIE, but when I package the project and play it, it will always open the 'StandingScale' level; regardless of whether I plug in my Vive or my Rift.

Does anyone happen to know a solution to this issue?

Product Version: UE 4.13
Tags:
capture.png (59.7 kB)
more ▼

asked Oct 31 '16 at 08:02 PM in VR

avatar image

ErrinMiller
444 15 6 21

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

OK, I kinda solved it.

It seems like the game needs time to detect what it's connected to, so I added a delay (2 seconds) in-front of the 'Switch on Name".

more ▼

answered Nov 10 '16 at 06:38 PM

avatar image

ErrinMiller
444 15 6 21

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question