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Daydream Controller not working on Pixel XL

Hi all,

So, I have a project with motion controller support, and I've been testing it using a Nexus 6p, with the standard devkit setup (another phone acting as the controller emulator), and it's been working well. However, I went to install my build on a new Pixel XL, and the project runs, but no input (positional or buttons) from the emulator phone comes through, even though it says it's connected

I don't know that many people will have tested on the Pixel yet, but I'm wondering if anyone has seen this too? Is this fixed in the 4.13.1 update?

Product Version: UE 4.13
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asked Oct 31 '16 at 10:14 PM in VR

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avatar image mpeniak Nov 01 '16 at 12:09 PM


I am also deploying a daydream app on Pixel XL. I am sorry but I do not have an answer to your question since I have not yet added controller integration to my project. However, I was wondering whether you are deploying your project for arm64_v8a as per UE Daydream document?



avatar image W_Dog Nov 01 '16 at 03:01 PM

I am not at the moment, but it wasn't an issue testing on the 6p. I'll try and see if it helps

Edit: No change when packaging for arm64. Could it be because I'm on 4.13, and haven't updated to 4.13.1?

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Upgrading to 4.13.1 seems to have fixed it

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answered Nov 02 '16 at 04:51 PM

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