When playing a sequence realtime in engine the camera drifts forward and backwards as if lagging behind the velocity changes.
To reproduce:
Make a cube + camera
Add to sequencer and animate both transforms at the same time (alternatively parent the camera to the cube). Make the transform go from slow to fast and back to slow.
Play through the engine looking through the camera.
Theoretically the cube should stay in exactly the same place in frame. This happens when you render out a movie from sequencer but in realtime it drifts.