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Use Box Collision with Cursor Over

Is there a way to use a box collision in an actor class to detect Cursor Over? I want to use the collision box to detect when the cursor moves over it, then set an object's visibility. But I seem to get no response using the On Begin Cursor Over for the collision box. It works with a cube and the cursor over, but I essentially want an invisible object in the scene to detect when the cursor moves over it.

Product Version: UE 4.13
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asked Nov 01 '16 at 05:05 PM in Blueprint Scripting

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DMHokie
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