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Notifies not triggering with Sub-AnimInstances?


Even though I have a more complex setup, with a custom C++ sub class of UAnimNotify, I checked that even a simple "Play Sound" notify, added to an animation sequence playing inside a Sub-AnimInstance, won't be triggered.

If I play the same Sequence in the main AnimInstance, notifies are playing normally (both mine and the Play Sound one).

Am I missing some additional setup required to make that work?

Product Version: UE 4.13
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asked Nov 01 '16 at 06:22 PM in Blueprint Scripting

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This is a bug. I just ran into the same problem. Epic still hasen't fixed whit in 2018. I wont even bother with reporting it since I need a solutino now, not two years down the road. So if anybody else comes across this post, don't waste your time. Notifies in sub anim Blueprints are not generated. If you blend the anim they are not generated at all, if you just play an anim straight, you may or may not get an event, but that would leave the whole sub concept useless anyway. So, if you need an event, the anim must be played on the top level anim Blueprint

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answered Mar 18 '18 at 09:27 AM

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avatar image DrinkThisPotion Mar 28 '19 at 11:24 PM

Would be cool to have this feature added.

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