x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Notifies not triggering with Sub-AnimInstances?

Hello!

Even though I have a more complex setup, with a custom C++ sub class of UAnimNotify, I checked that even a simple "Play Sound" notify, added to an animation sequence playing inside a Sub-AnimInstance, won't be triggered.

If I play the same Sequence in the main AnimInstance, notifies are playing normally (both mine and the Play Sound one).

Am I missing some additional setup required to make that work?

Product Version: UE 4.13
Tags:
more ▼

asked Nov 01 '16 at 06:22 PM in Blueprint Scripting

avatar image

THUR13L
6 1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

This is a bug. I just ran into the same problem. Epic still hasen't fixed whit in 2018. I wont even bother with reporting it since I need a solutino now, not two years down the road. So if anybody else comes across this post, don't waste your time. Notifies in sub anim Blueprints are not generated. If you blend the anim they are not generated at all, if you just play an anim straight, you may or may not get an event, but that would leave the whole sub concept useless anyway. So, if you need an event, the anim must be played on the top level anim Blueprint

more ▼

answered Mar 18 '18 at 09:27 AM

avatar image

Wallenstein
627 35 45 76

avatar image DrinkThisPotion Mar 28 '19 at 11:24 PM

Would be cool to have this feature added.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question