Is there a timeline for DX12 VR support?

what is the current time projection for DX12 support in VR for UE4?
We are currently doing a project that would greatly benefit from such support.

Thanks.

Hi David -

The Oculus Rift HMD support currently has a rendering bridge for DX12, but it’s not something we test internally. If you run the engine with DX12 enabled, you should be able to go down the D3D12 bridge path. To confirm, you can put a breakpoint in the plugin code OculusRiftRenderD3D12.cpp, and ensure that it’s making it into the appropriate functions.

There is currently no plans on the table to support it in Vive yet, and looking at the OpenVR headers, I think we need an update from Valve to be able to do so. As of March this year on their GitHub, they do not have a timeline for supporting DX12 in OpenVR.