VehicleWheel collision mesh not working as expected
No matter what mesh I change the 'collision mesh' to in a VehicleWheel class, the vehicle still acts like it's on a perfectly round wheel. Is this behavior intended, or has anyone used custom wheel collision?
In the screen below you can see a mesh where the wheels have been set to a cube in the PHaT and in the VehicleWheel, yet the vehicle moves without any issue as if on an ordinary round wheel.
asked Nov 02 '16 at 12:16 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here