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VehicleWheel collision mesh not working as expected


No matter what mesh I change the 'collision mesh' to in a VehicleWheel class, the vehicle still acts like it's on a perfectly round wheel. Is this behavior intended, or has anyone used custom wheel collision?

In the screen below you can see a mesh where the wheels have been set to a cube in the PHaT and in the VehicleWheel, yet the vehicle moves without any issue as if on an ordinary round wheel.

alt text

Thanks, Dave

Product Version: UE 4.13
custom_wheel.jpg (377.1 kB)
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asked Nov 02 '16 at 12:16 AM in Blueprint Scripting

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