Sockets don't flip axis on import from Y up Maya
Sockets parented to a mesh do not change their Axis type on import from Maya 2016. This is regardless of me setting either Y up or Z up in the FBX export settings. The mesh that the locators are parented to seem to come in just fine.
asked Nov 02 '16 at 12:20 AM in Bug Reports
Ahhh, it looks like it only happens when you have the locators parented to the mesh in Maya. As a workaround, you can try unparenting them and it should import as expected.
I've entered UE-38284 for this issue though.
answered Nov 04 '16 at 08:05 PM
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