x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Sockets don't flip axis on import from Y up Maya

Sockets parented to a mesh do not change their Axis type on import from Maya 2016. This is regardless of me setting either Y up or Z up in the FBX export settings. The mesh that the locators are parented to seem to come in just fine.

Repro Steps:

  1. Have Maya set to Y up.

  2. Create a plane in Maya (I used 2016 Extension 2)

  3. Create a locator and rename it to Socket_Whatever

  4. Snap the locator to a corner of the plane.

  5. Duplicate and snap locators to the other corners.

  6. Export out via FBX, with either Y up or Z up as the axis conversion type.

  7. Import into Unreal ( I used 4.13)

  8. Open the mesh in the mesh viewer and turn on socket viewing.

  9. Notice the sockets are vertical rather than at the plane's corners.

alt text

Product Version: UE 4.13
Tags:
socketbugaxis.jpg (427.2 kB)
more ▼

asked Nov 02 '16 at 12:20 AM in Bug Reports

avatar image

NigelWeir_Torus
36 2 3 7

avatar image Matt.Williams Nov 03 '16 at 07:23 PM

Hey NigelWeir_Torus,

I'm having issues reproducing this. It seems to be importing as expected for me in 4.13. Can you send me the fbx you're using?

-Matt W.

avatar image NigelWeir_Torus Nov 03 '16 at 11:09 PM

Sure. Here's two, one with FBX set to Z up, another to Y up. Both are newly made today and show same behaviour.

Y Up: https://www.dropbox.com/s/jh1hvy6814bv2zh/SocketBugAxis-YMaya-YFBX.fbx?dl=0 Z Up: https://www.dropbox.com/s/m4cm8in7o7llz31/SocketBugAxis-YMaya-ZFBX.fbx?dl=0

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Ahhh, it looks like it only happens when you have the locators parented to the mesh in Maya. As a workaround, you can try unparenting them and it should import as expected.

I've entered UE-38284 for this issue though.

-Matt W.

more ▼

answered Nov 04 '16 at 08:05 PM

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question