Sockets don't update position on a reimport.
When reimporting a mesh with sockets, any socket changes/additions done do not get reimported with the mesh.
If this is intended, as the sockets can be manipulated in Unreal, can we get an option somewhere to reimport from file and stomp whatever changes are there?
asked Nov 02 '16 at 12:49 AM in Bug Reports
I've reproduced the issue and entered UE-38195. Thanks for reporting this.
answered Nov 03 '16 at 03:41 PM
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