Hi there, I have language-specific sound effects attatched to some of my actors. Is it possible to localize these sounds?
Essentially we’ll be distributing the game in China as-well and I’d love to have the game automatically detect the user’s system local and update these ambient sounds on BeginPlay.
Not sure if this is possible from the localization Dashboard? Or would I have to make the user select English/Chinese from the menu?
Just create an asset of the same type with the same name as your source asset, but in the L10N/{Culture} folder (in your case L10N/zh). eg) If your asset was /Game/Sounds/MyAmbientSound, you’d create your localised asset as /Game/L10N/zh/Sounds/MyAmbientSound.
It might be hidden by your Content Browser view settings. Make sure that “View Options” → “Show Localized Assets” is selected.
If it’s still missing after that then you can just create it, since we don’t make it by default. 4.13+ also has an “Asset Localization” content menu option that lets you create a placeholder localized asset for your source asset (note that it just copies the source asset to the correct location within the L10N folder).