Hey All,
I currently have a very simple Pawn, using a basic box collision mesh for collision and a simple stage created out of a base static mesh and surrounded by four walls. I have physics and gravity disabled on it. Even when I enable physics, the pawn still can be “driven” through the mesh walls. I’ve tried a bunch of different things, but I just can’t get this floating pawn to “collide” or be stopped by meshes or bsp. I have looked at other Epic examples in the stock content and I can’t figure it out.
I attached a screenshot of my box collision settings.