Floating Pawn Movement Collision Not Working

Hey All,

I currently have a very simple Pawn, using a basic box collision mesh for collision and a simple stage created out of a base static mesh and surrounded by four walls. I have physics and gravity disabled on it. Even when I enable physics, the pawn still can be “driven” through the mesh walls. I’ve tried a bunch of different things, but I just can’t get this floating pawn to “collide” or be stopped by meshes or bsp. I have looked at other Epic examples in the stock content and I can’t figure it out. :frowning:

I attached a screenshot of my box collision settings.

HAH! Well… it was actually a problem with whatever static meshes i created out of BSP. Once i used the default box brush and just scaled those to the right size, everything was fine. :slight_smile: