How to make a circle wave water?

I find a very good water effect simulation here: http://madebyevan.com/webgl-water/
And I want to implement a similar effect using ue4, but I don’t know where to start. Can I use the material and blueprint to achieve this kind of result? Or I should try to write shader by myself?

Id start by looking up how others did it, like this: LMGTFY - Let Me Google That For You
and take it from there :slight_smile: