State transition based on keyboard input

I’ve set up an Animation Blueprint with an Idle_Walk_Run blend space state, and an Attack state. I’ve added an Input Binding / Action Mapping called Attack for the enter key.

I’ve created a state transition from Idle_Walk_Run to Attack, but I’m having trouble figuring out how to configure the transition condition such that it triggers when I press the enter key.

This would also interest me.
Maybe this here helps:

Is this any different than playing a jump animation?