Static mesh not effect navmesh and still block pawn

I’m trying to configure a door so that (at the moment) AIs can navigate through the door (I’ll add stop and open logic later). I need the door to collide with my player pawn. The problem is if pawn is selected in custom collision, regardless of “Can Ever Effect Navmesh” setting, navigation mesh will not calculate through the door/static mesh. How can I collide with Pawn, but allow Navmesh calculation?