Trying to fake depth using bumb offset resulting in seams
I'm trying to fake some depth on a mesh by using the bumpoffset node. Below is my setup and error in picture form:
the channel G is actually a heightmap.
How do I fix this ?
Thank you for your time !
asked Nov 02 '16 at 02:58 PM in Rendering
Looking at your texture on the screen shot, I might guess that you used projection painting to texture your asset. Appearance of seam there seems to be totally expected with bump offset. Consider using any kind of seam masking technique or use tri-plannar projection.
answered Nov 02 '16 at 04:39 PM
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