Something strange is happening at 1 of the corners and on some objects. Lighting problem!
I am having some problems with lighting in my scene.
I am working on my final year project and I keep having problems with lighting. This is the latest one that appeared and I don't know exactly how to fix it.
As it can be seen in the first image, the lighting (I presume the directional one) goes through one of the corners but also on objects that are behind the all and don't tough it. By the way, this happens when I am at a certain distance from them. As I get closer to the place with the problem, it goes away (see image 2), but I am left with some artifacts.
I attached an image with how my walls look like and their UV's for the lightmass (see image 3). # I know that my walls don't have thickness. For that I created a shell (see image 4), that covers the walls and which I can control as I want.
Are my problems there because I don't have a proper thickness for the walls? (If so, should I separate the walls and give each one of them a thickness?) Or can it appear because of something else?
asked Nov 02 '16 at 03:20 PM in Using UE4
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