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Daydream motion controller orientation problem 4.14P2

The orientation of the daydream controller seems incorrect (definitely points in a different direction from the Vive controllers) which also results in the Widget Interaction component pointing the wrong direction.

I'm testing with the controller emulator app in the UE4 editor preview mode.

I have a project with a Widget Interaction component attached to a motion controller and debug mode turned on. The trace for the Widget Interaction is like offset by 90° to the right?? The same goes for any mesh I attach to it.

Anyone else seeing this? Is this a known issue? UE4.14P2

Example project attached:


Product Version: UE 4.14 Preview
daydreamtest.zip (365.5 kB)
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asked Nov 02 '16 at 03:41 PM in VR

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This question can be ignored - the problem had to do with testing with a Vive HMD

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answered Nov 04 '16 at 06:30 PM

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